These were concepts for Milk Boy, the protagonist of a cutesy fighting game project "Junko Brawl: Be Brave!"
He would have a mix of rush down and combo projectiles.
Was unable to finish the paint as my setup could not handle textures!
This character was modeled after old school Japanese sukebans.
She looks out for Milk Boy. Her kit would be centered around large disjointed hit boxes, frequent super armor, and guard breaks.
This was the Space Prince. He would be the kickoff for the plot, having been exiled from his planet for being cursed. His game-play would've centered around his "Curse Arm", and building meter through combo strings.
These two were one-off fighter concepts.Â
I thought the idea of having a magician with disjointed arms who plays like a zoner was fun.
The crow girl was created out of joy. You would play as the crows, and not the girl. She is more like... a prop. A weapon.
This is Kid, the protagonist of the providence comic. He's emotionally repressed and fights like a demon.
This is Yokuzan, or Kuzo. He's Kid's guardian, and he does a terrible job about it.
Being honest, this is my fursona.
From left to right: A woodland druid named Yuubo, a server at a duck themed interdimensional diner, and a delinquent goblin redesign for a friend.